For many years, game designers have sought to give players the experience of flow, as defined by the psychologist Mihaly Csikszentmihalyi, who referred to it as becoming so involved in an activity that nothing else seems to matter. I reviewed the game 15 years ago, and I can say with confidence that what made Capcom’s horror sequel so special then still works in its favour years later, in our era of vast open-world adventures. Expectations for the full release are high. Fans are already discovering hidden modes and weapons and even modding it. The response has been ecstatic, both from newcomers and veterans of the original 2005 version. I am of course referring to the Resident Evil 4 remake, a 20-minute slice of which was made available for free on PlayStation, Xbox and PC last Thursday. You know a game is important when even the release of a short playable demo is the most exciting, talked about event of the week.
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